Project timespan: 13 weeks
Client: Dr. Knippenberg College
Wear and Flare was developed in collaboration with the Dr. Knippenberg College in Helmond. This college uses ‘The Technasium’ as a thinking-and-doing platform to educate students in beta-competences. Inside the Technasium, students engage in project-based design assignments coming from real clients with real design challenges outside of the school.
This project is an individual effort.
Secondary school education is still majorly applied today in the forms of lectures & book assignments, but these methods are often not optimal to support the diverse ways of learning with children. For students there is little autonomy, and for teachers it is hard to provide personal attention to all children in class. This makes the connection between students and teachers sometimes rather impersonal and distant.
Wear and Flare is a playful and tangible quiz system in which the whole class can participate, developed to stimulate learnability of abstract subjects and improve the mutual relations in class. It is meant as an addition to traditional learning methods as an alternative for joint in-class learning.
Wear and Flare was tested with 1st graders during real classes. While the game appearance was initially perceived as quite positively ludicrous, this surprisingly invited children to line up for wearing it on their heads and participate in the game. Interviews illustrated that children perceive valuable elements in being the central person because it gives them a responsible and representable function. Varying the routine of normal teaching methods with less serious approaches, was apparently experienced as stimulating by children who have difficulties grasping abstract subjects.
Teachers expressed that they appreciate the open nature of the concept to make the activity content-fit for their own purposes, like using it in mentor lessons or for learning each other's names.